Wednesday, May 25, 2011
Forgot about these two. These were concepts for a third team, The Wheat Wackers. This one didn't end up being finalized, but I'll keep my fingers crossed.
Death Cap Killers logo concepts, round two.
Upon request by the team after the first set of concepts, I worked up two more. One fairy-based and the other in the spirit of "Through the Looking Glass". I'm proud of both. I think each is different and has its own attitude and character.
Along with the concepts for the Violent Gems logo, I was asked to do a concept for a second logo (Death Cap Killers). This concept expanded into a full blown logo design job. In which I was only too happy to participate. Seriously. I'm just not sure how this project could have been cooler.
There ended up being two sets of concepts for this round. Of this set, I'd have to say my favorite is the chef, but ultimately I don't think it was a good fit for the theme. The 8-bit piece holds a special place in my heart. However, 8-bit art (assuming I'm even using that term correctly) is extremely popular right now. Also, although I grew up obsessed with crap video games (and I still am to a certain extent), the reference isn't necessarily universal.
Some time ago, nevermind how long exactly, having little or no money in my pocket and little else to interest me on land....
Er, wait. Sorry, wrong intro. Some time ago I did a poster for a local recycling company called LCRI (Lewis Clark Recyclers Inc.). It featured a bear dominating an elementary school science fair. The company recently contacted me again with a new job. They asked for a series of small illustrations showing the process of recycling (among other things).
Here are the concepts and one of the layout options I put together. This one will have to be spread betwixt two posts.
In case you thought I might have been spirited away in the rapture, here's proof positive that's not the case. I assume it's because of that thing that happened in the second grade. At any rate, I've been busy with a potpourri of projects, each of them just about as disparate from the others as they can be.
The first is a software icon for Decagon Devices, Inc. I've designed a few of the graphic elements for this particular piece of software. I like the cleanliness and functionality of icon design. To me, the process seems more difficult than say, logo work for a business because an icon has to be intuitively understood and not noticed.
This icon represents web help. Within this program there's the regular help button and a button that provides help using the interwebs as a resource. This icon was designed for the latter. 45 iterations, concepts, and variants later, one was chosen. It's not always easy to convey tone in text, so I'll just say outright this project was genuinely fun. Which I'm pretty sure makes me a dweeb, but whatevs.