Monday, April 19, 2010

Decagon Video

Here's the link for the Decagon video with my illustrations.

http://www.youtube.com/watch?v=7PCinqBtPjs

Sweet!

Friday, April 16, 2010

The business end of the stick




So, this is the second version of an illustration for Decagon. They wanted a group of primates (no species specificity) to be destroying a data logger. If you scroll down a bit, you should be able to find the first version. They liked the original, but said it was a little too funny and didn't quite fit with the tone of the website.

They asked that the second iteration be a little more toward the realistic end of the continuum. I tried to give the illustration a bit more of a "National Geographic" feel. Not that the chimp using a power drill didn't have that feel, but this one is chock full of scienticity.

Boise Weekly!


Here's a new illustration for the Boise Weekly. It was meant to accompany a story about workplace flexibility.

The execution was straightforward enough. The perspective makes it a bit more dynamic than a straight shot might have. I've been trying to be more mindful of perspective as of late. Generally speaking, I've been trying to be more mindful of every element that makes an illustration successful. But there totally like, a billion, so it's a work in progress.

I'm not sure when this one will run, as I think the story is currently on hiatus.

Second Set




Here's the rest of the video illustrations. I have to admit my favorites are probably Dan and the "windy" icon.

Decagon Video Illustrations






Decagon is currently working on a video for their website. The video explains the benefits of a new product (the EM50G for those of you keeping track at home). I was asked to create visual aids to help the process of visual communication. The narrative involves a researcher named Dan and his attempts to gather data from a remote research site, so the illustrations are all the backgrounds, props and characters involved.

I drew these each out by hand and then did most of the shading in Photoshop, which ended up giving them a very clean and sharp look. I don't mind occasionally creating illustrations that look like they were penned by a robot from the distant future (say, the year 2000).

(There are too many for one post, so I'll have to split them up.