Friday, December 5, 2008


Here's the latest ballpoint. I left this one sketchy, partially because I like the life and energy visible sketch lines give to a drawing. Also, I have a lot of other projects going on right now and not much time to complete them all. This character isn't really based on anyone, but I think he looks a little like a fat Hercule Poirot.

Thursday, December 4, 2008

New Illustration!

This illustration is actually a re-do. It comes from a children's book I wrote and illustrated (along with a friend of mine, designer Nick Hopkins) several years ago. My goal is to eventually compile around 12 illustrations from various book ideas (along with character development sketches) to create a booklet I can shop to different publishers. As for the illustration itself, I love the way it turned out. I may have mentioned this before, but the quality difference between an illustration done under time constraints as opposed to one without is quite astounding. My control is getting better. I'm planning on focusing more on lighting, depth, and textures in upcoming illustrations. I think this one is a good start.

Character Concepts

More character concepts for "Saturday".

Character concepts for "Saturday"

These are characters I've developed over the past year or so for a book tentatively entitled "Saturday". If I had my druthers, I would shelve freelance work and focus entirely on this project. Unfortunately, the utilities providers and my landlord require legal tender for their services. As such, the freelance work must continue for the foreseeable future and my personal projects must take a secondary role.

Comic concept art

Here are a few character concepts for a strip cartoon I'm developing called "Dawn of the Working Dead". It's mostly about work. And zombies.

Tuesday, December 2, 2008


When I don't feel I have the time to fully commit myself to a long term project (or other elements inhibit my ability to do so such as space or access to materials and supplies), I like to work on drawings of lesser commitment. Ballpoint is mobile, requires only one tool (excluding the sketchbook itself) and if I screw it up, I can tear it in half and not feel bad about it. This piece was done while flying to/from Phoenix. Drawings like this afford me the opportunity to explore ideas without a commercial application (I've been told recently my natural style is very dark and would scare off potential clients). This drawing, I believe, fits neatly into that category. It's based on a man I saw eating in a Shari's restaurant.

Latest Boise Weekly

Here's the most recent Boise Weekly illustration. This is a great example of ridiculous work ethic. I spent four full days on this illustration and was paid the same amount as would have had I spent an hour. I have mentioned before the advice I once received from another professional, which is to treat every project with the same deference. However, there comes a point (particularly when attempting to run a profitable business) that one must draw the line (heh heh..."draw the line"...heh heh). That aside, I love the way this illustration turned out and have no regrets on the time I committed. The story deals with sprawl in Boise, Idaho and the amount of pollution said sprawl creates. This piece was done entirely by hand (as opposed to copying the elements and resizing them to create the perspective) as I was out of town and did not have access to Photoshop.

Sleigh Swap Final

Well, the revised lettering did not go over as I had hoped. It was still, in the client's opinion, too stylized. I re-drew the lettering. Personally, I don't think this version has as much personality, but ultimately the decision isn't mine to make. I'm still satisfied with the result and this piece will likely make it into the advertising/promotional section of my portfolio. This project has also turned out to be a textbook example of the start to finish process of an illustration commission (development and execution of an idea).